Our impact on digital inclusion
Examples of our impact on digital inclusion
Examples of our impact on digital inclusion
We want a free and accessible internet where everyone has the same opportunities. So we frequently back initiatives designed to promote digital literacy. Projects that increase users' knowledge, broaden access and prepare the next generation for life in a digital society. Support is provided directly and through SIDN Fund.
More than two million people in the Netherlands have a low IQ, and a high proportion of those have a mild mental disability. Such people are particularly vulnerable on line. In 2020, SIDN Fund supported the development of Mediajungle: an educational board game and app specially developed for this target audience, where players discuss media use. Last year, the Fund backed a follow-up project: development of a Mediajungle platform providing tools and educational resources designed to promote media literacy and digital self-sufficiency amongst people with mild mental disabilities. Such people are particularly liable to fall victim to and be drawn into committing online malpractices, such as disinformation sharing and internet crime.
For twenty-plus years, the Dutch-language computer voice has remained unchanged. People with impaired vision depend on the computer voice in order to use digital tools. However, the existing voice program is flawed. For example, 'ING' is always treated as the Dutch abbreviation for 'engineer', although it's also the name of one of the country's biggest banks. And 'file' is always pronounced as if it means 'computer file', not the Dutch word for 'traffic jam', which is spelled the same. The voice is also perceived as rather robotic. And it never varies, whether it's reading a news article, explaining the structure of a website, or vocalising a chat. So it's high time for new voice, adapted to users' wishes. One that's easy to understand, even when speaking quickly. SIDN Fund is therefore supporting the development of a roadmap towards an open-source Dutch-language computer voice. The new voice software will use the latest technologies and, for the first time, reflect the actual needs of blind and partially sighted internet users, and others who rely on speech software.
For children growing up today, the internet is an integral part of everyday life. They aren't inclined to think of it as dangerous. Yet cybercrime is the fastest growing form of crime and looks set to keep rising as connectivity between people and gadgets increases. What's more, scams often now target individual internet users. So how can we make youngsters less vulnerable? HackShield is a game for children aged ten to twelve, which playfully promotes awareness of cybercrime and its impact. Developed with support from SIDN Fund and others, the game uses the MediaMasters platform to reach an audience of at least 160,000 youngsters. The game has become a great success and has won many prizes.